![]() Has anyone else had similar issues? I’ve been hanging for this release for a while. and also try headphones to see how it sounds. I will try move to another system in another room next. I recently played through the 2016 release and it had the full sound impact that’s missing here. Even one of my kids said “what’s wrong with the sound?”. But the biggest reason I prefer PCSX2 is that there are no bugs from the PS3 versions of the games. The surround sound is almost non existent also. I played the PS2 games with PCSX2 on my Steam Deck, and it runs great, only slight stuttering at times but the graphics settings (16:-720p) makes it feel a generation better. there is is no impact in gunshots, explosions etc. but it’s not just the volume that’s down. Volume set way louder than normal just to get to my ‘normal’ volume level. Fiddled with PS5 system settings and with the TV trying all sorts of combos. Even tried a quick test on the Series X which was also fine. At first I thought it might be an issue introduced with the new PS5 system update so I quickly tested other games and everything was as it should be. I am however having issues with the audio seeming ‘flat’. The only game I had problems with in relation to this was Ratchet: Gladiator since the second control stick is needed to turn the camera around.First of all, the game looks as amazing as expected. The problem is that because of the decreased screen real estate, there's no reason to show those all the time, especially as plenty of games work without them. That can be changed in the middle of a game from accessing the emulator menu to display those extra controls too. If you've seen any footage from AetherSX2 as well, you'll have noticed that there's no D-Pad, and there's only one control stick. In the case of GPL, the entire project would need to be licensed under the GPL. The rest of the project is permitted to be under another license. The difference between LGPL and GPL is that in the case of LGPL, developers can borrow, modify, and re-distribute that code as part of their own project, so long as that part of the code is relicensed under the LGPL. AetherSX2 does not have advertisements, and it doesn't even have internet access. Given that there are already apps purporting to be AetherSX2 out there, this argument does make sense. You will also be able "to relink the combined shared library as required by the license with the provided object file." No Java source code will be made public, according to Tahlreth, and the reason given is to prevent clones from being stuffed full of advertisements and in-app purchases. For example, Ratchet: Gladiator (known as Ratchet: Deadlocked in the U.S.) wasn't playable on release and would crash after completing the first cutscene before a later update.įor those looking for source code, Tahlreth shared on Reddit that the LGPL portions will be available on request. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes. As already mentioned, we tested it while it was still in alpha, so your mileage may vary on performance. (09-13-2021, 09:43 AM) refraction Wrote: Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. There are a lot of great features in AetherSX2, including internal resolution scaling, save states, multiple control schemes, and more. You can play games either using Vulkan or OpenGL, depending on which performs best on your device, and you can hot-swap between the two while in-game. To run AetherSX2, you'll need a 64-bit device, and the chipset must have "big" performance cores (the developer recommends at least a Snapdragon 845). copied the files to pcsx2 root directory and the one in My Documents. copied the files one by one for each game. tried downloading WideScreen Patches from the online archive and applying it. tried extracting cheatsws.zip to cheatsws folder. While AetherSX2 uses PCSX2 code, the developers of PCSX2 have given AetherSX2 their graces, explaining that, in essence, its core code is LGPLv3-licensed. in GS Window options 16:9 aspect ratio is checked. One is Play!, a high-level emulator that doesn't require a BIOS to run, and the other is in violation of the license agreement of PCSX2. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). Not only that, I can increase the internal resolution to 8x and it runs perfectly smooth with enough headroom to take it higher, although I dont see a need for a higher internal resolution. This should be a good fix for most people. Today I discovered that changing the EE Cycle Rate to -2 eliminates all dips and provides a perfect 60fps. There are really only two alternative emulators out there for PlayStation 2 emulation. Workaround: Try enabling MTVU under Settings > System which as of writing is default turned OFF. ![]() AetherSX2 is the best way to play PlayStation 2 games on your phone
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